Month: February 2012

  • Computer games are no mere extensions of traditional games but, with their core consisting of interactivity and computation technology, have to be interpreted as a unique medium. – Computer games are different: There is no magic circle. Michael Liebe (via notgames)

  • Computer games are no mere extensions of traditional games but, with their core consisting of interactivity and computation technology, have to be interpreted as a unique medium. – Computer games are different: There is no magic circle. Michael Liebe (via notgames)

  • Computer game programs accordingly define what one can do, and consequentially do not really restrict practical possibilities, but enable them to be performed. … Rules in computer games are not a negative form of restriction, but actually constitute a positive form of enablement. Michael Liebe (via notgames)

  • new-aesthetic: Laptop Computer on Sourcemap, “the crowdsourced directory of product supply chains and carbon footprints”, via @iotwatch,

  • I tell them, “I write this shit for you!” But a lot of writers won’t admit to that, a lot of artists won’t admit to that. They’ll get artistic, or pretentious, or, you know, talk about some “higher calling.” The fact is, I want to move rooms full of people. I want to move someone…

  • I tell them, “I write this shit for you!” But a lot of writers won’t admit to that, a lot of artists won’t admit to that. They’ll get artistic, or pretentious, or, you know, talk about some “higher calling.” The fact is, I want to move rooms full of people. I want to move someone…

  • The group has also been studying tutorials in videogames, which teach kids how to play without realizing they’re being taught. “We want to add something like that to Scratch Jr,” Bers said. For children ages 3 to 8, social interaction is perhaps the most important part of the learning process. That interaction can be with…

  • The group has also been studying tutorials in videogames, which teach kids how to play without realizing they’re being taught. “We want to add something like that to Scratch Jr,” Bers said. For children ages 3 to 8, social interaction is perhaps the most important part of the learning process. That interaction can be with…

  • The group has also been studying tutorials in videogames, which teach kids how to play without realizing they’re being taught. “We want to add something like that to Scratch Jr,” Bers said. For children ages 3 to 8, social interaction is perhaps the most important part of the learning process. That interaction can be with…

  • In the last few years, a few dedicated mathematicians have begun to study the computational complexity of video games. Their goal is to determine the inherent difficulty of the games and how they might be related to each other and other problems. Today, Giovanni Viglietta at the University if Pisa in Italy reveals a body…