Month: November 2010

  • szymon: Sweet Meats Plush toys from Lauren Venell

  • Game design is the rapidly growing chosen option at design schools because the art of creating immersive worlds is fascinating besides being a platform to unleash creativity where anyone would like the master of the universe by unveiling worldly environments out of their minds. The time of treating games as a sole form of entertainment…

  • That is the young writer’s dilemma as I see it. Not just his, but all our problems is to save mankind from being de-souled as the stallion or boar or bull is gelded, to save the individual from anonymity before it is too late, and humanity has vanished from the animal called man. And who…

  • The misinterpretation of inspiration is bred into our culture. In school we are taught by the examples of others, given information to digest and remember, instead of being handed problems to analyze and interpret on our own. As children we are taught to fear failure and to learn from the mistakes of others instead of…

  • elephantcandy: Ivy Noise sound installation by Daniela Di Maro & Roberto Pugliese http://acidolatte.blogspot.com/2010/09/daniela-di-maro-roberto-pugliese.html (Source: https://www.youtube.com/)

  • 25 iPads used to make one big interactive touch display

  • illillill: 256color

  • illillill: 16,777,216 colors

  • illillill: The GIF versus JPG versus PNG debate

  • “Getting Lost in Buildings,” a paper in Current Directions in Psychological Science, looks at the intersection of cognitive science and architecture, and suggests directions in designing buildings that are easier to navigate. I’m one of those zero-spatial-sense people who can stay in a hotel for a week and still turn down the wrong corridor every…