While there have been many adaptions of Alice in Wonderland, Campos and Su thought it would interesting to make a storybook controller where the users must physically interact with in order to progress the story. For example, there’s a section in the story where players must flick an item in the storybook to move an item across the screen.

(via Two USC Students Put Together An E3-Worthy Video Game Using Greeting Card Wires And Simple Coding Software)