via 538: So, how do you design the world’s best board game? The first lesson is persistence. Twilight Struggle traces its roots to the early 2000s and a board gaming club at George Washington University. That’s where Gupta and co-designer Jason Matthews met. Not GW students themselves, they were friends with some, and would go to the school to play and also to bemoan the increasing complexity of historical games — a genre especially dear to them. The rulebooks were overlong, the game mechanics baroque. Simplification, to Gupta and Matthews, was the name of their design philosophy. Rather than overwhelm players with a fat rulebook at the start, the designers spread the information required throughout the gameplay, on cards. A typical Twilight Struggle card reads, “Truman Doctrine: Remove all USSR Influence from a single uncontrolled country in Europe.” The Twilight Struggle rulebook is a relatively slender 24 pages.


January 4, 2015