Interview with James Auger – we make money not art

Interview with James Auger – we make money not art James Auger is a research fellow within the Interaction Design department at the Royal College of Art in London

Interview with James Auger – we make money not art

Interview with James Auger – we make money not art James Auger is a research fellow within the Interaction Design department at the Royal College of Art in London

Liz Danzico-Frames: Notes on Improvisation and Design on Vimeo (via Vimeo) (Source: https://player.vimeo.com/)

Kim Goodwin – Each One, Teach One on Vimeo (via Vimeo) (Source: https://player.vimeo.com/)

Where did the idea of patterns come from?

Where did the idea of patterns come from? The notion of using interaction design patterns in the user experience design process follows the model that computer software programming took when it adopted the concepts and philosophies of Christopher Alexander. Alexander, an architect, wrote the book, A Pattern Language (1977) and A Timeless Way of Building (1979). In his books […]

“You cannot not communicate. Every behaviour is a kind of communication. Because behaviour does not have a counterpart (there is no anti-behaviour), it is not possible not to communicate.”—Paul Watzlawick’s First Axiom of Communication This is the first rule of UX. Everything a designer does affects the user experience. From the purposeful addition of a […]

We’re pleased to announce the 2011 IxDA conference, to be held February 9-12, 2011 (Wednesday through Saturday), with pre-conference events on Wednesday the 9th. The 2011 conference will be held in stunning Boulder, Colorado; Boulder boasts gorgeous scenery, outdoor adventures, and a vibrant design community. A call for participation will be posted in the summer […]

MoMA.org | Interactives | Exhibitions | 2008 | Design and the Elastic Mind | Index

MoMA.org | Interactives | Exhibitions | 2008 | Design and the Elastic Mind | Index

OBJECTIFIED | Independent Lens | PBS

OBJECTIFIED | Independent Lens | PBS http://www.pbs.org/independentlens/objectified/filmpage.swf Objectified. Nearly everything we buy, touch and use in our daily lives was at one time dreamed up by a designer. Filmaker Gary Hustwit (HELVETICA) examines the art and science of industrial design, and the stunning ubiquity of its impact. Read more about the film >> Objectified official […]

I’m a science fiction writer, and as I became more familiar with design, it struck me that the futuristic objects and services within science fiction are quite badly designed. Why? That’s not a question often asked. The reason is pretty simple: Science fiction is a form of popular entertainment. The emotional payoff of the science […]