Tag: history

  • But I think what made our games different, one of the things, is that we had this language [Sierra’s Adventure Game Interpreter] that no one else had. And we had tool makers who built tools for us to use. When I tell people that we made all those games before Photoshop, they just look at…

  • I am thinking of giving away my collection of Graphis, Communication Arts, ID, Wired, and Print magazines. They should go to a good home, not landfill. I’m not fully decided. This isn’t a whim. I’m reflecting on the consequences. On my emotional attachment to the artifacts that may historicize late 20th century design practices.

  • Very cool, and amazingly detailed for 8mins, overview of how we’ve arrived at our present online state. Plus the impressive motion graphics to display it all – can’t help but consider/enjoy the semiotics of all the different symbols/icons used to convey the structure and development of our online world. (Source: https://player.vimeo.com/)

  • Jan van Toorn Q&A – The relationship between form and technology (by D&AD) (Source: http://vimeo.com/)

  • Cybernetics, Systems Theory, Environmental Art, Op, Pop and the Kinetic/Dynamic Externalism of the Open Arena – Art and Education

    Cybernetics, Systems Theory, Environmental Art, Op, Pop and the Kinetic/Dynamic Externalism of the Open Arena – Art and Education

  • CACHE Computer Art Context History Etc

    CACHE Computer Art Context History Etc

  • CACHE Computer Art Context History Etc

    CACHE Computer Art Context History Etc

  • Art History of Games video proceedings

    Art History of Games video proceedings via: Georgia Tech’s Institutional Repository

  • There are lots of things I miss about the late, great graphic designer Alan Fletcher, but the thing I miss the most is arguing with him about design. Some of our most enjoyable arguments involved how to explain design to the 99 percent of the population that Alan pityingly described as “civilians” — in other…

  • George Nelson, Edward Wormley, Eero Saarinen, Harry Bertoia, Charles Eames and Jens Risom Playboy Magazine, July 1961. For fans of Mid-Century modern design, this classic image above from Playboy, July 1961 is like the Holy Grail. Design masters & fellow peers in their prime, beautifully captured in a time that was aesthetically crisp, uncluttered and innovative. The Mad…