progress report


today I visited dubberly design office, and we talked about a range of things, including Humberto Maturana, systems design, the disruption of higher education, ruby on rails, storytelling via timelines, and a hope for collaboration in the future.

 

I also visited Gamenest and talked we talked about creating co-working spaces for independent game developers and designers, revenue models for games, and had a beer.

 

this morning the blog post for the Goethe Institute website went live: Getting to k(no)w her.

 

yesterday was a travel day, from San José, Costa Rica to Oakland, California.

 

the day before yesterday Intimidad Romero and I traded drafts for Getting to k(no)w her. also, I did some Glboal Game Jam business.

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