I watched some Unity 3D tutorials that helped me get past a mental block. it’s not apparent from the structures visible in the editor that one should create a game object to hold a script that controls the whole game. this could be a an empty gameObject, or – confusingly – could be one that’s also being used for other purposes. one also has to analyze one’s game so as to identify a repeating loop pattern. I was ready to start over in a different programming environment.
over the weekend I attended to some Global Game Jam tasks.
we need to begin packing our time in Costa Rica comes to an end thursday morning. we’ll spend ten days in the SFO bay area.