MAKING GAME BASED LEARNING #GBL – RESEARCH & PRINCIPLES
My friend Professor Sara Grimes was looking for some research on game based learning and put a tweet out looking for resources. We’ve spent the last 9 months researching, thinking about learning and gbl and building technology for our gbl projects (Felicity from Thin Air is being revamped to scale appropriately as a MMO).
In response, I’ve put together this information. This is an ongoing document concerned with how we approach and understand game based learning. It’s also a live Google Doc – if people wish to contribute, send me an email with a request to be an editor and we’ll learn collaboratively from each other. There’s more research to be added to this thread from a ludological perspective. Our main focus is from a maker’s, not a scholar’s approach but an academic perspective also informs our understanding and implementations.