Kids are the most self-centered individuals you could possibly imagine. It’s all about them. It’s all about them and they camp and the world outside of what they can see and hear just doesn’t exist. And in a way, growing up in the games industry is being like, you know, a kid becoming an adult because slowly you realize that, “Okay, the first game I did was more or less on my own and I could work all night and it could be crap and it didn’t really matter.” But as time has gone on, I’ve had to work with people, and those people, they put an enormous trust in you. They put the most valuable resource that they have – that any human being has, the most valuable resource is their time.

As projects have gone on and as the decades have gone past, the teams have got bigger, and the trust that those people put in you has to be more and more because a lot of those people, they’re talented people. They can do other things.

And you’re not talking about a game taking a week to write. You’re talking about a game on some occasions taking years and years and years to write. And that’s a lot of time and a lot of trust that people put into you. So you have to – you have to grow up. It’s all about scaling your risk and scaling your responsibility and that feels like becoming an adult.