It’s funny, but the brilliant indie developers like Tarn Adams, Vic Davis, and Chris Park (and Notch, obviously) are incredibly well-positioned here. Their games don’t cost much to make, they don’t have to sell three million copies, and the cost control allows them to take chances. These guys can afford to fail, and they’ll still survive (yes, Arcen almost tanked after Tidalis, but they didn’t). [an aside: yes, Vic might have to adjust his pricing structure, but he’s much smarter than almost all of us, and I’m sure he’ll find a way that works.] Maybe it’s not even just the brilliant developers. Anyone who can make a reasonably entertaining, non-buggy game for $10 or less has entered their golden era. Is that a good thing for us? Hell, yes. What’s going to be more interesting, a bunch of retread AAA franchises in their fifth (of fiftieth) iteration or thousands of games under $10 to choose from? This new model almost entirely democratizes game development and production, and that is a very, very good thing.