code drawing 116a


2015-09-04-00.40.21.1024 2015-09-04-00.40.29.1024 2015-09-04-00.40.36.1024 2015-09-04-00.40.51.1024 2015-09-04-00.40.59.1024 2015-09-04-00.41.07.1024 2015-09-04-00.41.14.1024 2015-09-04-00.41.21.1024 2015-09-04-00.41.35.1024 2015-09-04-00.41.59.1024 2015-09-04-00.42.19.1024 2015-09-04-00.42.33.1024 2015-09-04-00.42.40.1024 2015-09-04-00.42.47.1024 2015-09-04-00.43.09.1024 2015-09-04-00.43.14.1024 2015-09-04-00.43.20.1024 2015-09-04-00.43.29.1024 2015-09-04-00.43.43.1024 2015-09-04-00.43.51.1024 2015-09-04-00.44.57.1024 2015-09-04-00.45.36.1024 2015-09-04-00.46.01.1024 2015-09-04-00.46.46.1024 2015-09-04-00.51.59.1024 2015-09-04-00.52.20.1024 2015-09-04-00.57.14.1024 2015-09-04-00.57.20.1024 2015-09-04-00.57.27.1024 2015-09-04-00.58.14.1024 2015-09-04-00.59.56.1024 2015-09-04-01.02.41.1024

code drawing 116a, various states, created on 2015-09-04. shifted color palette, removing brown and adding purple. made the offsets wider when the clones instantiate. the sprites still check if they are within the desired range, but don’t seem to behave. they don’t seem to return to the constraints. this is unexpected, but give some nice results. serendipity. it’s with this one that all of the clones are instantiated at the very beginning. the ones that move horizontally appear within the range I wanted, for the most part. the ones that move vertically jumped outside that range.