Category: games

  • trying to source this USB to motherboard connector

    trying to source this USB to motherboard 4-pin connector. Nomenclature please so I can search productively

  • butterfly sketch for migraciones

    butterfly sketch for Migraciones, it was a productive flight, no pun intended

  • sketch for migraciones

    sketch for Migraciones, a game we are working on for San Antonio’s 300th, trying to use time on the plane productively

  • workflow for Do Not Press under Mac OS 10.11.06 El Capitan

    I have found that the workflow I had established to impose pages no longer works under El Capitan. I had been using CreateBooklet as a service embedded within MacOS Preview application. It no longer worked within El Capitan. It would run a process, but show no results anywhere. I’ve updated to the low cost Create…

  • semillero / incubator

    semillero / incubator

    I recently received news that an incubator I worked on while on sabbatical in Colombia has gotten institutional support from the Universidad Sur Colombiana. this is great news. This means that the “let’s make a game” game can startup in the town where I was born. the first cohort is made up of first-year students…

  • progress report

    progress report

    I’m thinking of scrapping the visual work I’ve created and starting over with much smaller and much more gestural figure drawings. here are experiments at two different scales. I am able to lose myself in the conversation with Paper.app. through these scribbles I can convey more emotion than I can algorithmically.

  • conceptual art for Aracataca

    conceptual art for Aracataca

    two sketches: the sketch at the top was completed in april of 2015, the sketch at the bottom was penciled in april and was colored and inked on november 22 of 2015. these provide spoilers for how I envision the gameplay. they work both as conceptual art and as design documents. they were created in…

  • progress report

    progress report

    today I visited dubberly design office, and we talked about a range of things, including Humberto Maturana, systems design, the disruption of higher education, ruby on rails, storytelling via timelines, and a hope for collaboration in the future.   I also visited Gamenest and talked we talked about creating co-working spaces for independent game developers…

  • progress report

    progress report

    feeling frustrated I went back to a simpler project I’ve been having trouble with. about a year ago I set out to recreate/remaster an older game, Seeds of Solitude, in Unity 3D. I started the remastering roughly a year ago and then set it aside. I was able to get the flock of butterflies to…

  • progress report

    progress report

    I watched some Unity 3D tutorials that helped me get past a mental block. it’s not apparent from the structures visible in the editor that one should create a game object to hold a script that controls the whole game. this could be a an empty gameObject, or – confusingly – could be one that’s…