A log of today’s activities:
- printed from Juan Sketchbook HiRes
- tiff files
- 41 images
- ganged in Preview print dialogue box
- 9 images per sheet (layout)
- Premium Matte Paper (printer setting)
- nominally 200% scale (preview setting)
- Kozo paper 18″ x 12″ (Arch B)
- created custom paper size
- printed random pixel art from Juan & Beanstalk 2004
- colors are off, maybe because enlargement?
- printed Juan Valdez single frames
- PNG files
- 33 images
- ganged in Preview print dialogue box
- 9 images per sheet (layout)
- Premium Matte Presentation Paper (printer setting)
- nominally 1500% scale (preview setting)
- Kozo paper 18″ x 12″ (Arch B)
- blacks are a little off, maybe because enlargement(s)
- pinned printouts to studio wall
- want to find the other sketches
- Lunch break
- Learning from Chris Totten
- https://www.youtube.com/watch?v=emt7BYTBYqI
- Level Design prototyping in GB Studio (2021) (01:19:22)
- rationale for prototyping in 2D, with Zelda BOTW as case study
- rationale for GB Studio in particular (constraints are helpful)
- “tool for creating (homebrew) retro RPG towns… quest system available right out of the box… block pushing puzzle built in… quest-based, puzzle-based mechanics built-in and available right out of box)
- Sample project available on itch.io (using v2.0 beta)
- started demo build with sample project GB Studio 1.0 which is flattened birds-eye POV like Zelda III
- His game, Kudzu, has combat systems in addition to RPG elements.
- shares quick demo of Aseprite to make tileset
- shares quick demo of Tiled to make environment map
- within Tiled, setting up new map, orthogonal orientation. Fixed 160 x 144 pixels is the stock gameboy window, multiples of tiles (8×8), 20 x 18 tiles for one screen, can then multiply, e.g. 40 x 36 is 4 windows (2×2).
- load tileset which will behave as a palette. (I’ve experimented with this last year. I haven’t yet dropped the experiment into GB Studio.)
- shows experiment with repeating pattern for forest creation, 32 x 16 pixels, then another with caves…
- 36:00 discussion of export as image and ideosyncracies of UI ritual to export at the right size. Make sure view within Tiled is zoomed at 100% so export doesn’t infer a different zoom level intent.
- back to GB Studio, notices that scenes in UI are like passages in Twine so scaffolding possible (explore further).
- paints collisions onto an imported image of a map
- demos the trigger UI, and explains the script “on trigger change scene” which will necessitate some “light” scripting in the Inspector UI on right had side of window.
- lots of manipulation of variables are needed… he prototypes NPC interactions with triggers and dialogue options. He has — partially — cleaned up the logic that comes with the GB Studio template shell.
- gets rushed at the end, seems this was a GDC master class from 2021.
- sigh.
- Have been simultaneously finding and copying “Juan game sketches” folder full of files from Storage disk to laptop.
- placed into \Pictures\Fajardo, Rafael game art\
- copying .pict files that have no extension into a .tiff format where possible.
- could not make this conversion
- Preview opens .pict images w/o extension
- can save as .pict with extension or as .pdf only.
- PNG: used macOS Quick Actions (control+click file to bring up contextual menu) to convert. .png was my only option, and could retain original size and original metadata.
- converted (made new copy of) 27 files from PICT to PNG denominated “Juan Sketchbook 1” – “Juan Sketchbook 27”
- Peter Milko pixel art tutorial, also on YouTube
- https://www.youtube.com/watch?v=mNGnQMPUFxw
- works in Aseprite
- how do we decide face size? 16 x 16 pixels
- want to have some margin for hair details so 14 pix max height
- at about 5 minutes in he starts sharing theory of composition to promote perception of cuteness (kawai)
- Print the 27 images onto Kozo paper, there are some inconsistencies in size or pixel density. I used the same techniques I did this morning. I made another custom paper size for Arch B including 0.25″ margin all around so it doesn’t default to borderless printing.
- Juan Sketchbook 1.png has an upside down thumbnail?
- The copies of these files that I printed at home may have been converted in Preview on a much earlier version of MacOS, and so may be TIFF files on that machine (basestation)
- Pinned up the printed images. They improve the feng shui.