A few decades ago I started doing research and write about the impact of indiscriminate television watching, especially on children. Then, as the interactive video games began to appear on the market, it seemed that finally the electronic technology was becoming more child-friendly: instead of watching passively inane content, children would now have a chance to become engaged actively in stimulating activities. What I did not have the sense to imagine was that the engagement offered by the new technology would become a Pandora’s box containing bait for the reptilian brain to feast on. What scares me now is that children experiencing such reality are going to create a really real world like the one Hieronymus Bosch envisioned—full of spidery creatures, melting objects, and bestial humans.