Month: July 2015

  • In the contemporary science-fiction scene, [acclaimed author Samuel R.] Delany’s race and sexuality do not set him apart as starkly as they once did. I suggested to him that it was particularly disappointing to see the kind of division represented by the Sad Puppies movement within a culture where marginalized people have often found acceptance.…

  • As someone who trained and currently still operates as a ‘craftsperson’, debates around manufacturing processes and technological de-skilling became very boring, very quickly. I studied at a well-known Art and Design institution, where the first students to have access to rapid prototyping facilities were within the School of Applied Arts and not on a course…

  • If art is defined as Prakash defines it — as something that changes you — then perhaps it’s the format of a game, in which players move toward some kind of predetermined triumph or goal, that is self-limiting. But even visual artists working in the medium have tended to adopt gaming formulas. Artist Feng Mengbo…

  • (via Prototyping the F21 Thread Screen – Core77) creative code + rapid prototyping + physical computing + colored ribbons on spools + instagram API + Forever 21 (Source: https://www.youtube.com/)

  • While there have been many adaptions of Alice in Wonderland, Campos and Su thought it would interesting to make a storybook controller where the users must physically interact with in order to progress the story. For example, there’s a section in the story where players must flick an item in the storybook to move an…

  • Library of Babel

    Library of Babel

  • / Mathias Fuchs: Diversity of Play

    / Mathias Fuchs: Diversity of Play Diversity of Play The early days when digital games were new, harmless and niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the…

  • <blockquote>To contrast with other similar design approaches, we think Design Fiction is a bit different from critical design [c.f. Dunne & Raby, Garnet Hertz], which is a bit more abstract and theoretical compared to our own interest in design happening outside of galleries or museums. Design Fiction is about exploring a future mundane. It tackles…

  • <blockquote>We have largely eschewed the traditional academic channels of research papers, academic conference talks and the like. Producing evocative little pamphlets, fictional product catalogs, software that is quite counter to prevailing intuition about what software should be, little hardware devices that are designed to be used less rather than more — these are the kinds of…

  • “The National Safety Transportation Board determines that the probable cause of this accident was Scaled Composite’s failure to consider and protect against the possibility that a single human error could result in a catastrophic hazard to the SpaceShipTwo vehicle,” the NTSB concluded. SpaceShipTwo mishap due to pilot error and company training oversight | Spaceflight Now…