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July 31, 2014

A fan or sensor has a problem. Call Epson for help. 1775W mission critical. Help. (at C-cubed studios)


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July 30, 2014

thejogging:

Foam Finger, 2014

Finger, Foam

ƒåç


T F m
July 29, 2014

killscreen:

MOUNTAIN IS A FIRST STEP TOWARD MORE HUMAN-CENTERED GAME DESIGN

Easy to learn, easy to master.


T F m
July 29, 2014

fastcodesign:

Watch: How Adobe Illustrator Changed Graphic Design


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July 29, 2014

“With Design for Kids, you’ll learn how to create digital products for today’s connected generation.” (via Rosenfeld Media | Design for Kids by Debra Levin Gelman)

I’m curious about this book.


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July 29, 2014

(via What I Learned Turning The Israel-Palestine Conflict Into A Video Game) by Asi Burak for Kotaku. You should read it.


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July 29, 2014

Call for Games as Art Works

via Rhizome.org:

OPPORTUNITY | CALL FOR ARTWORKS:
Open Call: Art & Technology Festival

CultureHub is seeking works of art that deal with the themes of play, game mechanics, interaction, participation, and presence for our annual festival that takes place November 21-23, 2014. Submissions that implement emerging media and examine technological frameworks in an innovative way are encouraged. Artists working in all mediums and disciplines including visual art, sound, and performance are welcome to submit.

When applying, please include:
-images and/or links to video or documentation
-a description of no more than 400 words
-a brief artist bio or CV
and any other relevant information for consideration of your piece within a single document or pdf file.

The deadline for submissions is September 1, 2014. Selected works may be featured in the exhibition accompanying the festival or as screenings or performances within our studio.
International artists are welcome to submit projects, but we ar e unable to provide support for travel. Submissions should be directed to submissions@culturehub.org with “Festival Submission 2014” in the subject line.

We look forward to reviewing your submissions!
Link: http://culturehub.org/

Deadline: Mon Sep 1st, 2014

Submitted by: Culturehub SeoulArts/La MaMa | Mon Jul 28th, 2014 1:33 p.m.


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July 28, 2014

…board games have some of the best player experiences around,“ says McDonough.

"They really have a world of their own in providing excellent fun and play, but also really clear and well-executed and elegant design. When I was learning to be a game designer, board games were one of my best inspirations and they still are. I’ve got quite the board game collection and I’m expanding all the time.


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July 28, 2014

Five (new) Design Careers for the 21st Century

Tim Brown shares on LinkedIn:

…Today, things are very different. Thanks to the still-booming Silicon Valley, interaction and user-experience designers have been added to the mix, but those aren’t the only opportunities for design thinkers. Even graduates of non-traditional programs can embark on exciting design careers. To wit, here are five disciplines that didn’t even exist at IDEO a few years ago.

1. The Designer Coder
Prototyping has always been a critical part of design, but in today’s online, app-based economy, the preferred prototyping medium is increasingly code. Designers who can also code possess a powerful set of tools. There are thousands of positions open to those who have the skills to conceive new ideas and the ability to launch them quickly into market.

2. The Design Entrepreneur…
3. The Hybrid Design Researcher…
4. The Business Designer…
5. The Social Innovator….

These are just a handful of exciting new design careers I’ve witnessed as of late. Given the urgent, complex challenges our world faces, expect more. Better yet, if you’re a young graduate or looking to change careers, ask yourself:
How might I apply my unique talents to design challenges?
Who knows, maybe next year, I might be writing about you.
What other unlikely skill sets do you think could advance design innovation?


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July 28, 2014