I believe that the design and administration of organisations – corporate, government, nonprofit – is ripe for the human-centric and systems-based innovation that an artist, designer or engineer’s mind could bring. I wonder how the mindset of a maker can unlock the energy within how we as a society operate – a topic I touched on with my talk at TEDGlobal last year and in my book Redesigning Leadership.
But, ultimately, I argue that the concept of “violent video games” has about as much conceptual utility as “blond people” does in informing us about the characteristics of individual women and men. Our insistence on treating the concept of “violent video games” as something meaningful has succeeded mainly in keeping debates on video games emotional rather than rational. Furthermore, I argue that such terms have maintained researchers’ focus on an emotionally loaded Holy Grail in trying to link such media to an array of public health outcomes. Too often, this has functioned as a block to a sophisticated program of research examining the specific and idiosyncratic ways in which specific game design elements interact with specific users’ wants and needs in ways that are probably both more interesting and valuable. We can only hope that a new, nuanced, more balanced approach such as that recently suggested by Isabella Granic and her colleagues in the APA’s flagship journal will hold sway in future research.
The creative act is not performed by the artist alone; the spectator brings the work in contact with the external world by deciphering and interpreting its inner qualifications and thus adds his contribution to the creative act.
I have never heard my daughter laugh as loud or as long as she did when I read her James Kochalka new kids’ graphic novel, The Glorkian Warrior Delivers a Pizza. My six year old literally howled with laughter as I read this to her at bedtime, and kicked her legs in the air, and thumped the pillow — tears of laughter rolled down her cheeks. After reading this to her twice at bedtime, I had to declare a moratorium on further bedtime reads because it wound her up too much to sleep.
I loved it too. The Glorkian Warrior is a dopey, destiny-seeking superhero who finds himself on a quest when he intercepts a wrong-number pizza-order and decides to deliver the leftover pizza in his fridge. His straight-man is his wisecracking, laser-zapping sentient backpack, which helps him fight off a giant mecha-suited doofus named Gonk, a mysterious pizza-snatching saucer-craft, and a magic robot in an impenetrable fortress.