“There once was an unknown company in Hong Kong that made a bag of weird animal-things that were then sold in what once were called dime stores or variety stores for like $.99. I know of four other very early monsters based on them. Gary and I talked about how hard it was to find monster figures, and how one day he came upon this bag of weird beasts…He nearly ran home, eager as a kid to get home and open his baseball cards. Then he proceeded to invent the carrion crawler, umber hulk, rust monster and purple worm, all based on those silly plastic figures. The one that I chose was known in the Greyhawk campaign as “the bullet” (for it’s shape) but had only amorphous stats and abilities, not being developed. Gary told me to take it home, study it, and decide what it was and what it could do.”
toy begat game
Mechanical Engineering, Yale.
I already talked at length about The Stanley Parable on NPR’s All Tech Considered blog, but I feel a revisit is necessary for this video from Errant Signal. OK, it’s a month old, but it is the best analysis and dissection of the game I have seen so far. If you have 20 minutes to spare give it a watch, especially if The Stanley Parable still has you scratching your head.
stored here for after I’ve played
“Yes, but that’s still a minority! If more women played video games, there would be more reason to have female protagonists!”
Guillermo Del Toro created this sketch for his Left Hand of Darkness adaption of The Count of Monte Cristo that he undertook after his father was kidnapped in 1997.
some more homages to a square, these with Agnes Martin in mind. they have much less finesse than her paintings, though. the one on top got out of control. it worked better when I reset the rotation to zero at the bottom of the loop. also, hints of green can be perceived at the adjacencies of ochre and blue.