Month: March 2013

  • Julie Uhrman (Founder & CEO, OUYA) Game industry veteran Julie Uhrman founded OUYA, a new video game console powered by the Android operating system. Both inexpensive and elegantly-designed, OUYA raised over $8 million on Kickstarter after asking for less than $1 million. Follow her on Twitter at @juhrman. (via 12 Women in Gaming to Watch…

  • Jane McGonigal (Founder, SuperBetter & Gameful) Author of “Reality is Broken: Why Games Make Us Better and How They Can Change the World” and thought leader Jane McGonigal founded SuperBetter to help you achieve health goals, and started Gameful for game developers. Follow her on Twitter at @avantgame. (via 12 Women in Gaming to Watch…

  • Brenda Romero (Co-Founder, COO & Game Designer, Loot Drop) Industry veteran Brenda Romero founded indie game developer Loot Drop in 2010. As co-chair of IGDA Women in Games SIG resigned this week after a party hosted by IGDA and Yetizen featured scantily-clad women as entertainment. Follow her on Twitter at @br. (via 12 Women in…

  • What’s interesting about the series is its successful use history as a game mechanic, and its ability to construct realistic environments around the largely fantastical story. The evocations of cities such as Jerusalem and Rome, while not always painstakingly accurate, have a sense of place and life that is almost unique in the video game…

  • The computer game Assassin’s Creed II and its sequel Assassin’s Creed: Brotherhood give the player the chance to “be” Ezio Auditore, a fictional Florentine noble and assassin in the late fifteenth and early sixteenth centuries. How useful is such an experience to the historian? Should all Renaissance students be required to play Assassin’s Creed II…

  • The whole story of the game bends historical fact, so it is inevitable that its some of the built environment would not be entirely accurate. The game is not aiming to offer “the truth”, so picking holes in its deviations from that is irrelevant. The more important consideration is that perhaps without the narrative element,…

  • thisfeliciaday: wilwheaton: fuckkyeahwilwheaton: obeymybrain: Did anyone think that the stand-up cut-outs that Wil posted to his blog for Tabletop Day kind of looked like King of Tokyo monsters? I did, so last night I made these. 🙂 I scaled the images down to about 3.75 inches tall, printed front and back versions and glued them…

  • Technoccult: A Voyage To Modern Day Catan and Carcassonne

    Technoccult: A Voyage To Modern Day Catan and Carcassonne technoccult: Fictional travel journalism by Adam Rothstein: The island of Catan and the landlocked nation of Carcassonne export entertainment and community. Their economies and politics make possible the board games that families and friends play around their dining-room tables. They are game-nations,…

  • (via The Anti-artist-statement Statement)

  • blerchin: Java.