Month: January 2013

  • emergentfutures: ““If you view the mass adoption of 3D printing as an inevitability – whether it be through people all owning their own 3D printers or, more likely, paying by usage at a local 3D-printing store – then it follows that many more people will start ripping out and replacing static components of various devices,…

  • Public Universities to Offer Free Online Classes for Credit

    Public Universities to Offer Free Online Classes for Credit infoneer-pulse: infoneer-pulse: In an unusual arrangement with a commercial company, dozens of public universities plan to offer an introductory online course free and for credit to anyone worldwide, in the hope that those who pass will pay tuition to complete a degree program. The universities —…

  • nevver: The World’s First Computer Art (seriously)

  • Because of my love for the sport, the contributions I feel I have made to it, and the amount the sport of cycling has given to me over the years, it is extremely difficult today to acknowledge that during a part of my career I used banned substances. Early in my professional career, it became…

  • (via Important Portraits by Jeremy Bailey — Kickstarter) Former Virtual EDP visitor Jerewmy Baily is kickstarting his new project…

  • new-aesthetic: “Created using the latest Photogrammetric 3D technology and the highest resolution aerial imagery available our models are unparalleled in their accuracy. We have created a single block of imagery that covers over 45sq km of central London at up to 2.5cm/pixel resolution. Within this block we have used over 50,000 tie points and 251…

  • 500m checkins on Foursquare visualized using Mapbox https://foursquare.com/infographics/500million

  • Art History of Games symposium: call for papers

    The second Art History of Games symposium will explore the relationships between games, art and history. Indeed, the title of this co-located conference – the Art History of Games – is intended as a provocation. Do games have an art history? Should they have an art history? Can they have a history in the same…

  • punkarcade: Interesting blog post and screen shots by videogame developer Frank Force from his experience creating a game during the 48-hour indie internet videogame-making competition Ludum Dare where the theme was to make a videogame where the main character was the villain. Frank talks through what he did during those 48 hours: going to see stand-up comedy, coding, playing…

  • Software for Tron Legacy

    Software for Tron Legacy I spent a half year writing software art to generate special effects for Tron Legacy, working at Digital Domain with Bradley “GMUNK” Munkowitz, Jake Sargeant, and David “dlew” Lewandowski. This page has taken a long time to be published because I’ve had to await clearance. A lot of my team’s work…