The complete title for this multimedia poem is “Last Words (Ordinary People Speak at the Moment of Death / In or Around the New York City Area)” and it is both descriptive of the poem’s theme and suggestive of a key strategy. Organized around eight characters’ final words and the contexts in which those words were uttered, each one is represented by a brief “slice of death” narrative, and a poetic voice from beyond that provides an ironic counterpoint, full of Bigelow’s characteristic darkly understated humor.
For the author of over 25 Webyarns mostly produced in Flash, a proprietary multimedia authoring software now in decline since Apple excluded it from its iOS environment, this piece represents a major retooling because it was developed in HTML5, using JavaScript and the JQuery library. These open source tools follow standards that allow greater cross-platform compatibility, which means that this work can be experienced on personal computers and touchscreen devices running in iOS and Android. They are also more in tune with Bigelow’s creative process.
In addition to the English language (still free, community developed, and open source), Bigelow’s raw materials are multimedia objects legally available online (such as images, video, and audio files) all of which he edits and shapes them into parts of a coherent new work. With Flash, all of these objects, including the text, are wrapped up in a proprietary envelope and published as a single file, which helps integrate them but also denies users access to its components. (On a related note, this is why I had to quote Bigelow using a screen-captured image of his text. Webyarns.com is a Flash site, and I cannot even copy and paste the text.) HTML and JavaScript allow similar integration of multimedia elements and its materials are all available in the source code for the reader to explore, which opens his work to technical and critical code readings, remixes, and more— all in the spirit of democratization that Bigelow values.
“Last Words” is very strategic in its juxtaposition of elements. The short looping animated gifs of the characters’ faces speaking provide an iconic dynamic image for each. With one notable exception, the video clips are made from of old television footage and film documentaries, and serve as a background context that sets the tone, evokes a time and place, and represent an aspect of the characters. Other elements include textual narrative, center justified lines of free verse, audio clips of high-speed text-to-speech readings of the same lines of verse, dictionary definitions of an element of the narrative, and two images of fingerprints used for navigation of the piece, all positioned to enhance holistic readings. As you read each part and develop a sense of its patterns, keep your eyes, and ears, open to its variations.
Think also of the strategy alluded to in the opening paragraph of this entry, which I will only hint at by reminding you of the complete title of the work and pointing out the parallels between Lizzie Finnigan’s story and Emily Dickinson’s fascicles. Its juxtaposition with the final movement in the piece is a source of humor, tension, relief and thematic resonance.
The complete title for this multimedia poem is “Last Words (Ordinary People Speak at the Moment of Death / In or Around the New York City Area)” and it is both descriptive of the poem’s theme and suggestive of a key strategy. Organized around eight characters’ final words and the contexts in which those words were uttered, each one is represented by a brief “slice of death” narrative, and a poetic voice from beyond that provides an ironic counterpoint, full of Bigelow’s characteristic darkly understated humor.
For the author of over 25 Webyarns mostly produced in Flash, a proprietary multimedia authoring software now in decline since Apple excluded it from its iOS environment, this piece represents a major retooling because it was developed in HTML5, using JavaScript and the JQuery library. These open source tools follow standards that allow greater cross-platform compatibility, which means that this work can be experienced on personal computers and touchscreen devices running in iOS and Android. They are also more in tune with Bigelow’s creative process.
In addition to the English language (still free, community developed, and open source), Bigelow’s raw materials are multimedia objects legally available online (such as images, video, and audio files) all of which he edits and shapes them into parts of a coherent new work. With Flash, all of these objects, including the text, are wrapped up in a proprietary envelope and published as a single file, which helps integrate them but also denies users access to its components. (On a related note, this is why I had to quote Bigelow using a screen-captured image of his text. Webyarns.com is a Flash site, and I cannot even copy and paste the text.) HTML and JavaScript allow similar integration of multimedia elements and its materials are all available in the source code for the reader to explore, which opens his work to technical and critical code readings, remixes, and more— all in the spirit of democratization that Bigelow values.
“Last Words” is very strategic in its juxtaposition of elements. The short looping animated gifs of the characters’ faces speaking provide an iconic dynamic image for each. With one notable exception, the video clips are made from of old television footage and film documentaries, and serve as a background context that sets the tone, evokes a time and place, and represent an aspect of the characters. Other elements include textual narrative, center justified lines of free verse, audio clips of high-speed text-to-speech readings of the same lines of verse, dictionary definitions of an element of the narrative, and two images of fingerprints used for navigation of the piece, all positioned to enhance holistic readings. As you read each part and develop a sense of its patterns, keep your eyes, and ears, open to its variations.
Think also of the strategy alluded to in the opening paragraph of this entry, which I will only hint at by reminding you of the complete title of the work and pointing out the parallels between Lizzie Finnigan’s story and Emily Dickinson’s fascicles. Its juxtaposition with the final movement in the piece is a source of humor, tension, relief and thematic resonance.
“TransmoGrify” by Leonardo Flores
Transmogrify: to change or alter greatly and often with grotesque or humorous effect (Merriam-Webster Online Dictionary).
This poem is a celebration of Nick Montfort’s “Taroko Gorge” and the more than 20 remixes made from its source code, leading to what I consider the beginning of a new born digital poetic form.
What Montfort has created with this poem generator is a way to find patterns in endless permutation of limited elements. But the poem is not in the endlessly looping textual output it produces, which is merely a temporary, every changing expression of an idea. The poem is in the moment a human intelligence reads that output, for however long is necessary, and realizes what the poet wanted to express with those output patterns. The poem is in the pattern, teased out through the manipulation of variables and endless tweaks to the code to get this darned engine to produce something that roughly gestures towards what we wish to express.
This is the same impulse that has driven poets to wrestle with language to get it to express what they need to say, using whatever language technologies they have at their disposal: orality, manuscript, print, typewriters, word processors, programming languages, or authoring systems.
There is a practical dimension to “TransmoGrify.” In addition to encoding insights gleaned throughout my readings of “Taroko Gorge” and its remixes, it gathers links to all the I ♥ E-Poetry entries for each of them. If you’re interested in what I had to say about the individual poems, you can access them all from the list of writers on the right hand column.
Share, enjoy, and remix!
“TransmoGrify” by Leonardo Flores
Transmogrify: to change or alter greatly and often with grotesque or humorous effect (Merriam-Webster Online Dictionary).
This poem is a celebration of Nick Montfort’s “Taroko Gorge” and the more than 20 remixes made from its source code, leading to what I consider the beginning of a new born digital poetic form.
What Montfort has created with this poem generator is a way to find patterns in endless permutation of limited elements. But the poem is not in the endlessly looping textual output it produces, which is merely a temporary, every changing expression of an idea. The poem is in the moment a human intelligence reads that output, for however long is necessary, and realizes what the poet wanted to express with those output patterns. The poem is in the pattern, teased out through the manipulation of variables and endless tweaks to the code to get this darned engine to produce something that roughly gestures towards what we wish to express.
This is the same impulse that has driven poets to wrestle with language to get it to express what they need to say, using whatever language technologies they have at their disposal: orality, manuscript, print, typewriters, word processors, programming languages, or authoring systems.
There is a practical dimension to “TransmoGrify.” In addition to encoding insights gleaned throughout my readings of “Taroko Gorge” and its remixes, it gathers links to all the I ♥ E-Poetry entries for each of them. If you’re interested in what I had to say about the individual poems, you can access them all from the list of writers on the right hand column.
Share, enjoy, and remix!
It may not be such a dog-eat-dog world after all, at least among puppies. A new study has found that young male dogs playing with female pups will often let the females win, even if the males have a physical advantage.
Male dogs sometimes place themselves in potentially disadvantageous positions that could make them more vulnerable to attack, and researchers suspect the opportunity to play may be more important to them than winning.
Such self-handicapping has been documented before in red-necked wallabies, squirrel monkeys, hamadryas baboons and even humans, all of which frequently take on defensive positions when playing with youngsters, in particular.
Interactivity is your chance to fully engage CHI attendees at a personal level by letting them see, touch, squeeze, hear or even smell your interactive visions for the future. Interactivity promotes and provokes discussion of the role of technology, and invites contributions from industry, research, the arts and design.
Interactivity Research is the high-visibility, high-impact forum of the Technical Program which allows you to present your hands-on demonstration in two sessions. This track is for the year’s most exciting research prototypes and demos. If you have a working prototype, device, or system we want to know about it. Getting people hands-on with your interface is often the best way to communicate what you have created. Florian ‘Floyd’ Mueller, RMIT, Exertion Games Lab, Melbourne, Australia
Steve Benford, University of Nottingham, UK
interactivity@chi2013.acm.org
Interactivity Explorations is about cultural applications and explorations of future technologies. If your work asks questions and inspires reflection on the role of technology in people’s lives, their dreams and imaginations we want to hear from you. We are looking for artworks, design experiences as well as inspirational technologies that the audience can engage with intellectually and imaginatively. The Explorations track moves beyond proof of concept prototypes to cultural applications and explorations. We invite submissions from artists, researchers, designers and industry: come share your vision of the future with the delegates at CHI. Danielle Wilde, RMIT University, Australia
Atau Tanaka, Goldsmiths College, UK
interactivity@chi2013.acm.org
Interactivity is your chance to fully engage CHI attendees at a personal level by letting them see, touch, squeeze, hear or even smell your interactive visions for the future. Interactivity promotes and provokes discussion of the role of technology, and invites contributions from industry, research, the arts and design.
Interactivity Research is the high-visibility, high-impact forum of the Technical Program which allows you to present your hands-on demonstration in two sessions. This track is for the year’s most exciting research prototypes and demos. If you have a working prototype, device, or system we want to know about it. Getting people hands-on with your interface is often the best way to communicate what you have created. Florian ‘Floyd’ Mueller, RMIT, Exertion Games Lab, Melbourne, Australia
Steve Benford, University of Nottingham, UK
interactivity@chi2013.acm.org
Interactivity Explorations is about cultural applications and explorations of future technologies. If your work asks questions and inspires reflection on the role of technology in people’s lives, their dreams and imaginations we want to hear from you. We are looking for artworks, design experiences as well as inspirational technologies that the audience can engage with intellectually and imaginatively. The Explorations track moves beyond proof of concept prototypes to cultural applications and explorations. We invite submissions from artists, researchers, designers and industry: come share your vision of the future with the delegates at CHI. Danielle Wilde, RMIT University, Australia
Atau Tanaka, Goldsmiths College, UK
interactivity@chi2013.acm.org
Tech Leaders: Rafael Fajardo; creating socially conscious video games
Tech Leaders: Rafael Fajardo; creating socially conscious video games
by NBCLatino Staff
3:56 pm on 12/26/2012
This week on Tech Leaders — Rafael Fajardo, University of Denver professor, creator of socially conscious video games. Fajardo has pushed to include women and minorities into STEM fields by teaching how to create their own video games. He says teaching and making things are his passion and his games are a critique of the issues like immigration.
NBCLatino’s Adrian Carrasquillo has more on what makes Fajardo one of our tech leaders this year.
http://nbclatino.com/2012/12/26/tech-leaders-rafael-fajardo-creating-socially-conscious-video-games/
Snow Fall: The Avalanche at Tunnel Creek – Multimedia Feature – NYTimes.com
A really great example of how video, text, images, slideshows, 3d animations and html5 all come together to make a powerful experience.