Month: November 2012

  • “About the Word Design” [“Vom Wort Design”]. The Shape of Things: A Philosophy of Design [Vom Stand der Dinge: Eine Kleine Philosophie des Design]. Trans. Anthony Mathews. 1993. London: Reaktion Books, 1999. 17-21. Also translated as “On the Word Design: An Etymological Essay.” Trans. J. Cullars. Design Issues 11.3 (Autumn 1995): 50-53. Also published in…

  • Designers are liars all design is a lie

    jamesbranch: Thanks to @juspar who flagged this post on Sean Sturm’s blog which features the essay About the Word Design (Flusser, 1991) published in Eine Kleine Philosophie des Design (1993) a reference to either Coldcut or Mozart. Anyway… In it Flusser analyses the origins of the word ‘design’ and suggests that trickery and deception were…

  • warrenellis: Always blog new potentially habitable super-Earths

  • Lines of Enquiry: Designers are liars all design is a lie

    Lines of Enquiry: Designers are liars all design is a lie jamesbranch: Thanks to @juspar who flagged this post on Sean Sturm’s blog which features the essay About the Word Design (Flusser, 1991) published in Eine Kleine Philosophie des Design (1993) a reference to either Coldcut or Mozart. Anyway… In it Flusser analyses the origins…

  • I wrote about Azealia Banks & Skrillex’s video games and net art for MTV O.

    I wrote about Azealia Banks & Skrillex’s video games and net art for MTV O.

  • other-wordly: pronunciation | “sO-bRe-‘mA-sa

  • studio630: Daphne Bavelier: Your brain on video games How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask. (Filmed at TEDxCHUV.) (Source: http://embed.ted.com/)

  • #1ReasonWhy and Sexism in the Gaming Industry

    #1ReasonWhy and Sexism in the Gaming Industry heartbarf: alexleefitz: I’m sure this is already been talked about to death, but for the few who missed it: Women in the video game industry are using the hashtag #1ReasonWhy to give first hand accounts of the sexist bullshit they deal with as writers, programmers, etc. in the…

  • MOMA acquires 14 games, for starters, for permanent collection

    November 29, 2012 | Collection & Exhibitions, Design Video Games: 14 in the Collection, for Starters Posted by Paola Antonelli, Senior Curator, Department of Architecture and Design We are very proud to announce that MoMA has acquired a selection of 14 video games, the seedbed for an initial wish list of about 40 to be…

  • Dr. Manhattan makes shadow puppets with hyper-cubes, by Rafael Fajardo. Made with Paper