Month: May 2012

  • emergentfutures: Lego for girls, this time hardware-hacker style One hacker has her own idea of what a Lego set for girls should be. If 10,000 people agree with her, the toymaker could find itself producing her hacker-focused design. Full Story: CNET

  • Type + Code

    Type + Code fyprocessing: Some quick tutorials on using Text in Processing. The book attached to this project is beautiful but a bit pricey.

  • garonaberry: Games allow everyone to be an artist using their phone as a studio.

  • thenewinquiry: thenewinquiry: Have you seen the New Aesthetic? Everyone in the Twittersphere was talking about it. Depending on whom you ask, it was a “shareable concept,” (James Bridle) a “theory object,” (Bruce Sterling) and a “weird, hot, movement” (Ian Bogost). Or simply “things James Bridle posts to his Tumblr,” as Bogost quips — and to which we might…

  • (via Nijhof & Lee – Jan van Toorn/Els Kuijpers – Jan van Toorn Calendar 1972-2012 (English ed.) – Webshop – UvA BC)

  • Jan van Toorn’s calendar for 1972/73, designed for the Dutch printer Mart.Spruijt, is one of the most extraordinary and provocative graphic artifacts of its era. The calendar proposed a new form of engagement for the graphic designer as a mediator and manipulator of photographic meaning. The project still looks utterly remarkable 40 years later. How…

  • The Pew Internet and American Life Project released a survey collecting expert opinions on one a hot new(-ish) concept amongst the Silicon Valley digerati: gamification. The survey offers some interesting insights and features commentary from folks like danah boyd, Clay Shirky, Jeff Jarvis, and Amber Case; it also cites me a bit talking playbor (play…

  • BYOD Spells Doom For Enterprise Solutions

    stoweboyd: Cisco’s has recently shut down a short list of strangely named products — Eos (social blogging platform), Umi (video conferencing), and Cius (tablet) — and while the first two might be interpreted as Cisco backing away from consumer products, the third is the opposite: companies embracing consumer products. Apparently, companies aren’t provisioning their employees…

  • Instagram and the Reproduction of Digital Inequality

    Instagram and the Reproduction of Digital Inequality modernandmaterialthings: (Image from the story linked above) “Launched in 2010, the app was initially only available to iPhone users and those with iOS software. Its popularity became instant, and within a year, it had over ten million users. In April 2012, Instagram debuted their Android version of the…

  • And that’s the model like… the App model, where you say: «it’s a dollar and it’s probably awful, but hey it’s just a dollar and you can play it while you’re having a crap.» And I don’t want to make games that are reduced to something to do when you’re on a toilet. Dan Pinchbeck…