Month: February 2012

  • What if we could see and interact with the output of the code directly? Why isn’t coding more like drawing a picture? How does it come that traditional tools, like pen and paper, are still the benchmark when it comes to connecting the creator with her piece of work? Emanuels Journal: The Tools We Need…

  • What if we could see and interact with the output of the code directly? Why isn’t coding more like drawing a picture? How does it come that traditional tools, like pen and paper, are still the benchmark when it comes to connecting the creator with her piece of work? Emanuels Journal: The Tools We Need…

  • Design is largely code these days. It wasn’t print that died, it was the graphic design industry as we knew it. The idea of making a living out of forming and applying static shapes to cumbersome paper is almost absurd now and growing ever more so in my opinion. If you go along to a…

  • (via xkcd: Real Programmers)

  • (via xkcd: Kerning)

  • (via xkcd: Kerning)

  • unCloud – Open wireless network to LAN exhibition / #mac | CreativeApplications.Net

    unCloud – Open wireless network to LAN exhibition / #mac | CreativeApplications.Net I think we need one of these in our Cloud in C-cubed studios! unCloud is an application that enables anyone with a Mac laptop to create an open wireless network and distribute their own information. Once it is launched, a passerby using a mobile…

  • Not “audience”, not “viewers”. These terms are no longer sufficient, they privilege one of the senses over the sensorium. Maybe we have perceivers, participants, and (in ludic works) players. I also don’t like “user”. (trying to get better language)

  • Not “audience”, not “viewers”. These terms are no longer sufficient, they privilege one of the senses over the sensorium. Maybe we have perceivers, participants, and (in ludic works) players. I also don’t like “user”. (trying to get better language)

  • Event: “Museum as Game Board” (Panel, SF Moma, Thursday, April 19, 2012) – gamescenes

    Event: “Museum as Game Board” (Panel, SF Moma, Thursday, April 19, 2012) – gamescenes dinosaurparty: I commend SF MOMA on their new initiative to create game-related programming. I hope they livestream this!