Flong Blog + News » New Media Artworks: Prequels to Everyday Life
Well, earlier this month, I experienced yet another day of cognitive dissonance in which
- I struggled to justify the value of new-media arts research to an audience of Silicon Valley businesspeople;
- Some new-media artist friends of mine discovered that their work had been ‘appropriated’ by a large corporation.
There’s a clearly a cultural blindspot, here, folks. In the hope that these artists and others like them may receive some recognition for their pioneering prognostication and belated cultural influence, I here offer A few examples of New Media Artworks which Have Predicted the Future, Perhaps Too Successfully:
June 30, 2010
Leslie Nayibe: The unspoken rules of graphic design
1. Your fonts will default to the worst possible font available on the machine you are showing your work on.
2. If you have two versions of a photo, the wrong one will make its way to the printer.
3. The less time you have the more useless your computer will become.
4. Promises made by the…
June 27, 2010
I’ve always responded to other work with my work— that’s where I fit more into the artist category,” Mr. Wong told Azure, a design magazine, in 2003. “I find it really difficult if I’m asked to, say, design a chair. If a manufacturer approached me with that sort of request, I’d be in big trouble.
June 26, 2010
portfolio site for person who helped create “game seeds”, a card game for designing games. site includes pencil sketches from card-design phases.
June 25, 2010